I chose to try Smooze first because it was the cheapest tool of this list of options I compiled and it worked perfectly for me. I did find some open source scripts that claimed to do similar things, but they lacked pretty much any and all options and were difficult to uninstall (if that's ever needed). I did this with a tool called Smooze, but there are other tools that appear to be just as capable or doing this. This has resulted in absolutely perfect scroll wheel performance in every game I've tested thus far. I installed a third party tool to disable this scroll acceleration effect and set a finite speed of each notch movement scrolls 3 lines (the same as PCs operate, by default). In remote/cloud gaming scenarios, this translates to the server with a slow scroll not registering any input and a fast scroll registers anywhere between 1 and 3 notch movements. Whether its an Apple mouse or a third party mouse, a slow scroll scrolls a little bit and a fast scroll scrolls a lot. If you use a PC mouse on a Mac (like I do), these notches are irrelevant and ignored. Older Apple brand mice had scroll balls, but these did not have the notches along the way as they moved the way most PC mice do. Current Apple brand mice don't have a scroll wheel, they use a tracking surface similar to a trackpad. Scrolling faster or slower doesn't seem to affect this much (if at all), it always seems to scroll 3 lines per notch scrolled. On a PC, when you turn the scroll wheel one notch (the little speed bumps where the scroll wheel stops naturally), the PC scrolls three lines (by default). The problem is because Macs and PCs do not scroll the same way. I eventually discovered the solution and I wanted to post this here so that others looking for a solution in the future can find this post and solve their problem. I eventually started experimenting with third party tools to alter various mouse settings that macOS doesn't give the user an easy way to edit. I pretty much knew it was a Mac issue since it exhibited in both GFN and Parsec. I also discussed the issue in the Parsec Discord chat, but discovered no new suggestions there. I did a lot of research on the subject, but all I could find was users complaining of what is called the infinite scroll issue, which sounds differently from what I was experiencing. Othertimes, the game would react like I scrolled numerous times. Sometimes when I'd scroll, nothing would happen. Overall, everything worked pretty well, except the scroll wheel. For both of these services, I was running the client software on my MacBook Pro. I also have my own gaming desktop, which I installed Parsec on and set it up as a host for that. I recently got into remote gaming after getting invited to beta test Geforce Now. If you wish to speak on behalf of a company in any capacity, some type of flair making this clear is required. If you are an employee or associate of a cloud gaming company and would like user flair to represent your company please submit a modmail or pm u/assignee. If you see a problem, please submit a report. Please don't post links to outside surveys, other subreddits, or discord servers. Don't offer or request account trades/sales. RulesÄon't spam, stay on-topic, and be excellent to each other. We're open to discussion of any and all news, updates, and services related to cloud gaming, not just those listed above. The most popular vendors for cloud PCs are: This is more complex than using a prepackaged service, but you get more control of what hardware you rent and what software you use. It's also possible to "roll your own" cloud gaming by using a generic cloud PC provider and a streaming solution of your choice. The following programs can get you started: You can use your own gaming PC to stream a game to less powerful devices like your phone. If you want to check on which cloud gaming services a game is available, you can use a cloud gaming aggregator like cloudbase.gg. Developments are happening rapidly, so don't be afraid to ask. You are encouraged to do your own research and learn about all your options. Software and services being in the above list is not an endorsement or assurance of quality. Here are some of the current most popular to get you started: Software and Services This is a rapidly-developing area and new services and software are coming along all the time. CloudyGamer is for discussing and exploring cloud gaming in all its forms, both self-hosted and all-in-one services.
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